                 __  __  __  __      _  __      _          
                / / / / / / /  \    // /  \    //     
               / / / / / / / /\ \  // / /\ \  //
          |^\_/ / / /_/ / / /  \ \// / /  \ \//            
          \____/  \____/ /_/    \_/ /_/    \_/
          www.junnhorde.com<----->Productions      
================================================================
Title                   : Wrath - Wrath: n. 2. Divine retribution for sin.
Version                 : v1.0 Release
Release Date            : April 28th 2005
Filename                : DM-Wrath
Author                  : Jaret 'Hrothgar' Illingworth
Email Address           : admin@junnhorde.com, hrothgar@junnhorde.com
Web Page                : www.junnhorde.com
Description             : Please See Extended Description Below
Where to get this map   : www.junnhorde.com	
Other levels by author  : DM-Trapped, DM-Divinity, DM-Hel2k3,
			  DM-DeadMansLanding, DM-Hel2k4, DM-Fury
                          and quite a few others unreleased.
Additional Credits to   : See Authors Notes

================================================================
--- Play Information ---
Game                    : Rune
Level Name              : Wrath - Wrath: n. 2. Divine retribution for sin.
Deathmatch              : Yes
Team Deathmatch         : Yes
New Textures            : Yes
New Sounds              : No
New Weapons             : No
New Decors              : No
NewUnrealScript         : No
Known bugs              : Crystal does not appear correctly with Direct3d you must                           use OpenGL mode to make it appear.
Additionals             : Wrath GameMode - Three maps in one sitting!
                          24 Spawn locations

--- Construction ---
Editor(s) used          : RuneEd, Photoshop
Base                    : New
Construction Time       : Approx. One Month, a few hours each night. 


Installation
------------
Extract DM-Wrath, into your Rune Maps folder and open the map
in Rune.  There are no extra files needed for this level. :)

Extended description:
--------------------
Map Story:
Through the scars of time this fortress has remained intact serving 
as a battle ground for the damned.  The eternal walls of this fortress
hold within a story of a wrathful war between good and evil.  Each 
fatigued soul which loses grip with life becomes trapped in an endless
void of chaos, which is the sustaining energy of this battleground.  

It was once said that those who seek chaos in this place of the damned
will unleash a wrath upon all those within the walls of this abysmal tomb.

My Comments:
Thanks for reading the ReadMe first off. :)  This map was intended
to push Runes engine to the limit of visual ability without sacrificing 
too much on the gameplay aspect. Beyond what the map visually looks like 
it comes with something that hasn't been done in a Rune map or any other
maps I've seen.  Through the use of zonetemplate triggers and actor
generators I was able to give players the option of changing the way the
map flow runs at any time the players wish.  It requires three players 
working together to enable one of the game modes which is hidden from
view.  If you haven't seen the wrath video then you can either hunt it
down now or read the following to find out how to reach the gamemode 
switches. First you must enter the bloodlust chamber.  To do so you must 
go to the middle bottom level of the complex, on the far wall opposite
of the entrance to the front gates is a tapestry.  You must cut the
tapestry in half with your weapon and a secret door will be opened 
adjascent to the tapestry.  Enter through the door and take the lift
down into the chamber.  Once you have reached here you will notice a door
infront of you.  On the flat face wall where the lift came down you is 
another secret door.  This is the door which leads to the gamemode
switches.  After you have reached this point you must tell the two other
people helping you change the gamemode jump down onto the little platforms
on the north and south end of the maps.  You can find these little platforms
by going to the edge of the rock pillar that the fortress sits upon and
looking for them.  When the two players pull the switches which are on the little platforms a stone door and an iron gate will open allowing you to 
enter the next chamber.  There will be three switches, (Normal, HardCore and NoRunes)

Normal Mode: This is how the map was intended to be played.

Hardcore: This game mode adjusts the weapon layout of the map. It removes
small weapons, shields, food and health runes. It creates more runes of strength and leaves the remaining runes of power spread throughout the
level. Basically creating a chaos through the level and speeds up the frag
count by quite a bit.

No Runes: This mode was put into the map to account for those players who just don't like to Play Rune without Runes...Once you switch the map to 
this mode the weapon layout is changed yet again. Runes are removed from
the map and replaced with other useable items. 

I've noticed that when switching modes it can cause slower machines to
slow down quite a bit.  I think there may be something going on with
the video cache possibly.  If you experience a major performance drop
try typing 'flush' in the console or tab console and this should increase
the performance.

Thanks for downloading my newest creation, Enjoy.

Author's Notes
--------------
Special Thanks to: MeanBone, Zero, K@talyst, Fox, Neu, Talon,
Mercenary, DragonBreath, Slash, DieHard, all of JuNN and my brother 
Justin for help in play testing my map and giving support.

Again I'd like to thank my brother for help creating the wrath
trailer.  He spent a good portion of time acting while I filmed.


Copyright / Permissions
-----------------------
This level is copyrighted by www.junnhorde.com (c) 2005

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

-------------------------------------------------------------------------------
Rune (c)2000 Human Head studios.  Distributed by GOD Games, Inc. under license.
Rune and the Rune logo are registered trademarks of Human Head, Inc.
All other trademarks and trade names are properties of their respective owners.
